Card Rush

Card Rush

Speed decides the battle.

Build a board of fantasy cards, then watch them fight on their own. Every card has ATK, HP and SPD — a card twice as fast acts twice as often. Win 10 battles before you lose 5 lives.

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A battle in Card Rush

Features

10 tribes, 100 cards

Fire burns, Stone endures, Wind strikes first, Time bends the turn gauge — each tribe plays its own way, every card has two upgrade paths.

Speed decides

ATK, HP and SPD: a turn gauge fills by speed, so a card twice as fast acts twice as often. Placement on the 3×3 board matters.

20 Masters

Each with their own passives and a mastery track that grows as you clear harder runs.

11 bosses

Bosses break into your runs with their own move sets, phases and arena rules.

Ranked Arena seasons

Climb the leaderboard against other players' saved boards, season after season.

Daily Boss Hunt

10 bosses × 10 levels, the same enemy side for everyone — post the fastest clear.

A relic vault

134 card relics and 56 talismans: merge them, star them up, raise them to +10.

Screenshots

Main menu
Main menu
The shop: buy, merge and place your cards
The shop: buy, merge and place your cards
A battle in progress
A battle in progress
Fire Dragon's breath sweeps the enemy board
Fire Dragon's breath sweeps the enemy board
Boss battle: The Void Sovereign
Boss battle: The Void Sovereign
The relic vault
The relic vault
Boss Hunt
Boss Hunt
The Codex: bosses
The Codex: bosses

Windows · English, Vietnamese · Early Access — TBA