Card Rush
Speed decides the battle.
Build a board of fantasy cards, then watch them fight on their own. Every card has ATK, HP and SPD — a card twice as fast acts twice as often. Win 10 battles before you lose 5 lives.
Features
10 tribes, 100 cards
Fire burns, Stone endures, Wind strikes first, Time bends the turn gauge — each tribe plays its own way, every card has two upgrade paths.
Speed decides
ATK, HP and SPD: a turn gauge fills by speed, so a card twice as fast acts twice as often. Placement on the 3×3 board matters.
20 Masters
Each with their own passives and a mastery track that grows as you clear harder runs.
11 bosses
Bosses break into your runs with their own move sets, phases and arena rules.
Ranked Arena seasons
Climb the leaderboard against other players' saved boards, season after season.
Daily Boss Hunt
10 bosses × 10 levels, the same enemy side for everyone — post the fastest clear.
A relic vault
134 card relics and 56 talismans: merge them, star them up, raise them to +10.
Screenshots
Windows · English, Vietnamese · Early Access — TBA







